mafia 1923
Table of Contents:
  1. General Notes
  2. Setup
  3. Goal
  4. Flow of a Full Day
  5. Communication
  6. Roles
  7. Statuses
  8. Nighttime
  9. Daytime
  10. Announcements

General Notes

This set of rules is the official rules for the game. If you are unclear about anything relating to the game, this is the place to clarify it. The Moderators are also available to help clarify any confusions. In the event of a discrepancy in the rules or an unaddressed occurrence, the Moderators will use these rules as a guide for how to proceed. For any event in the game that is to be done randomly, a random number generator will be used to keep everything as unbiased as possible.

Setup

Every family will consist of either 8 or 10 players. Families of 8 will have 1 Mafia Member, and families of 10 will have 2 Mafia Members.

Players may either sign up as a whole family of 8 or 10 people, as an individual, or as a group of fewer than 8 people. The Moderators will do their best to honor all requests, but they cannot guarantee that all requests will be honored.

Every player must sign up as one of three levels: Beginner, Standard, or Spectator. Spectators don’t affect the game at all; they simply receive all of the public messages, so they can watch the game unfold from the outside. Beginners and Standard are players. Beginners can only be Townspeople or Mafia Members and nothing else. Standard players may be given any role in the game.

Goal

After Day 5, the game is over, and a winner is declared based on the following criteria:

Mafia Members and Civilians have different ways of winning the game. The Mafia wins if at least half of the Mafia Members are still alive. If the Mafia loses, then (at least) one of the families wins. The family that has killed all Mafia Members in its family and has the most Civilians alive wins. In the event of a tie, all tying families win. Dead Civilians are considered winners if they are part of a winning family. Dead Mafia Members are considered winners if the Mafia wins. Exiled players are never considered winners. Mafia Members are only considered winners if the Mafia wins, not if their family wins.

Flow Of A Full Day

Each 24-hour period starts at night, meaning the game will start with Night 1 and end after Day 5. Nighttime is 9pm-7am, and daytime is 9am-7pm. All times are in Israel time. The buffer periods are time for the Moderators to go over what happened, update the game roster, and to notify everyone of what has happened.

During nighttime, everyone with a nighttime role may perform their action. The Mafia Members will discuss whom they want to kill that night, and one of them will send in the Mafia’s decision to the Moderators. In the morning, the Moderators will notify everyone of certain events that happened the previous night (see Announcements section).

During the daytime, everyone who is still alive will cast their votes and anyone with a daytime role may perform their action. After daytime ends, the Moderators will notify everyone of how the voting went and, as a result, who was killed by the court.

The game will start on a Saturday night (Night 1) and end on a Thursday evening (Day 5). After Day 5, the results of the final vote will be tallied, and the winners will be announced.

Communication

Before the game starts, players will create their own log-in info for the Mafia website. If there are any technical issues, please contact the Moderators immediately.

The Moderators will communicate all information during the game via Discord. Any communication between players and the Moderators will not be revealed by the Moderators to anyone, whether they are playing or not.

All game actions (voting, nighttime actions, etc.) are performed through the official Mafia website. Any actions attempted by any other means will not be accepted. You may also submit questions to the Moderators through Discord. The Moderators will try their best to not divulge excess or unnecessary information to anyone. They will also try to leave as small of an electronic trail as possible.

*Note:* The forms are meant as a direct line of communication between the Moderators and the players. Do not do anything that could possibly interfere with this line of communication. The Moderators reserve the right to exile any player for any reason, especially someone who is deemed to be tampering with communication between players and the Moderators.

Roles

The roles are given out to the players privately before the start of the game. Only the player themselves and the Moderators will truly know their role. Each role comes with its own abilities. Using an ability is optional; there is no penalty for not using an ability. For roles that are passive (Armed Robber, Witness, and Court Secretary), the actions will occur, regardless of the player’s desires. Mafia Members may have a second role. However, not all roles are available to Mafia Members. Here is a list of possible roles Mafia Members may have:

If a player attempts to use an ability at the wrong time (e.g. using a nighttime role during the day), the action will not take place, and will not count against the player, if it has a limited number of uses.

Below is a description of every role and whether they are Nighttime roles (N) or Daytime roles (D).

Beginner

Townsperson

: Townspeople have no special abilities compared to the other players. Townspeople must vote everyday like all other players.

Mafia Member (N)

: Mafia Members collaborate every night on which Civilians they want to kill. The number of Civilians the Mafia must attempt to kill is equal to the number of living players divided by 20, rounded up (e.g., if there are 75 living players in the game, the Mafia must choose 4 Civilians to attempt to kill). Mafia Members may also have a second role.

Standard

Armed Robber (N/D)

: Armed Robbers kill whoever killed them. This kill occurs immediately after the Armed Robber is killed. This is a passive role, and therefore happens regardless of whether the Armed Robber wants it to happen or not. If the Mafia kills an Armed Robber, a Mafia Member is killed immediately. If killed by vote, the Armed Robber kills whomever he voted for (Note: the revenge kill does not occur if the intended recipient is not present for voting, i.e. was jailed or injured).

Thief (N)

: Thieves may choose a living player and steal that player’s role for the remainder of the game. Any limits on that role are reset once the Thief has acquired the new role. The player who originally had the role reverts to a Townsperson. If a Thief tries stealing the role of Townsperson, the stealing attempt fails, and the Thief becomes a Townsperson. Thieves may take secondary roles of Mafia Members, but they cannot join the Mafia. Thieves also cannot turn a Mafia Member into a Townsperson. That Mafia Member would stay in the Mafia but would lose their secondary role. Thieves may only perform their action once during the game.

Butler (N)

: Butlers may poison other players. A player who is poisoned remains poisoned until the end of the following night. After the following night, the poisoned player dies from the poison, unless saved by a Doctor. Butlers are immune from poison and are protected from the first two kill attempts of the Mafia. Butlers may only perform their action twice during the game.

Boss (N)

: Bosses may choose another player every night and cancel that player’s nighttime action for that night. There is no limit to the number of times they may target a specific player. Bosses cannot prevent Mafia kills.

Drunkard (N)

: Drunkards may choose a family and randomly kill a player from that family. Drunkards only get to choose which family they are targeting; the Moderators randomly select a player from that family to be killed. In the event a drunkard chooses their own family, it is possible for them to kill themselves. Drunkards can only use their ability once in the game. Drunkards do not have to choose a family with a living player.

Bodyguard (N)

: Bodyguards may choose one player a night to protect from certain harms. These harms include being killed by the Mafia, being poisoned, and being killed by the Drunkard. In the event the protected player is attacked in one of these ways, the attacker becomes injured (see Statuses), and the protected player remains unharmed. The Bodyguard automatically protects themselves from the Mafia, being poisoned, or a Drunkard once during the game. A Bodyguard may only choose to protect themselves once during the game (this is in addition to the automatic protection they already get). Bodyguards are neither told about successful uses nor are they told about when they are automatically saved.

Bumbling Bureaucrat (N)

: Bumbling Bureaucrats may choose a player and redirect that player’s next action randomly. Bumbling Bureaucrats do not get to decide where any actions are redirected; they only choose which player loses the ability to choose their target. A Bumbling Bureaucrat can only perform their action twice during the game. Votes and Mafia kills are not affected by a Bumbling Bureaucrat.

Councilor (D)

: Councilors get an additional family vote and an additional individual vote every day. These extra votes are not bound by the normal voting rules.

Pacifist (D)

: Pacifists get a negative family vote and a negative individual vote every day. Like the Councilor, these negative votes are not bound by the normal voting rules.

Doctor (N)

: Doctors may choose one player per night to save from Mafia kills and being poisoned by a Butler. The Doctor can also save someone who has been poisoned the night after being poisoned. Doctors may only protect themselves twice during the game.

Sheriff (D)

: Sheriffs may choose a family and a player to jail, removing them from voting for that day. This means that any votes cast against that player/family do not count, and any votes that player/family cast do not count either. When using this role, the Sheriff must choose both a player and a family to jail. Sheriffs may only perform their action twice during the game. Sheriffs may only protect their own family once and themselves once. If a Sheriff protects the only living player in a family, no one dies from that family. Sheriffs may use their action on a family with no living players.

Paperboy (N)

: Paperboys may choose two living players, one of whom will learn the role of the other. The Paperboy decides who learns the role of whom. However, the Paperboy can never choose themselves for either position. Paperboys can only perform their action twice during the game.

Witness (N/D)

: Witnesses are told the roles of players after they die. This occurs regardless of whether the Witness wants to learn this information or not.

Court Secretary (D)

: Court Secretaries are told 25% (rounded down) of the total players’ specific votes after voting has taken place. This information is given to them, regardless of whether they want it or not. Each Court Secretary will have their 25% chosen independently.

Lawyer (D)

: Lawyers may choose one player each day to save from being killed by the court. If the player the Lawyer chooses would have been killed by the court that day, the player with the second-most votes from that family is killed. If the protected player is the only living player in their family, no one dies from that family. A Lawyer may only choose themselves once during the game.

Statuses

Living

: A player who is living is allowed to use their action (provided they have not reached any limits their role dictates) and vote. Living Mafia Members are counted towards helping the Mafia win the game. If the Mafia does not win, living Civilians are counted towards helping their family win the game. Living Mafia Members are counted as preventing a family from winning.

Poisoned

: A player who is poisoned is still considered living (see above) but must find a doctor within 24 hours of getting poisoned in order to stay alive. To be cured of poison, a Doctor must use their action on the poisoned player.

Dead

: A player who is dead is someone who was killed during the game. Dead players may not vote or perform any actions. Similarly, they cannot be targeted by any actions. Dead players can still win the game. If a dead player is in the Mafia and the Mafia wins, he is considered a winner. If a dead player is not in the Mafia and is in the winning family, he is considered a winner. For this reason, dead players are encouraged to continue participating in the game.

Injured

: A player who is injured cannot vote or perform any actions for the day and night following getting injured.

Exiled

: A player who is exiled has improperly voted twice during the game or did not vote twice during the game. An exiled player cannot win the game under any circumstances. In terms of number of players alive for the Mafia or for a family, they are considered not living. If they were in the Mafia and the Mafia wins, they are not considered a winner. If they were a Civilian and their family wins, they are not considered a winner.

Nighttime

During the night (9pm-7am), every player with a nighttime role may perform their action. Mafia Members will discuss privately whom they wish to kill. A Mafia Member chosen by the Moderators will submit their decision to the Moderators. If two players with the same role attempt to do an action the same night, whoever submitted their action first will have their action happen first. In terms of players with different roles, the nighttime actions occur in this exact order:

  1. Bumbling Bureaucrats may choose one player to randomly redirect that player’s next action
  2. Bosses may choose one player to cancel that player’s action
  3. Thieves may choose a player and steal that player’s role
  4. Shadchanim may choose two players to fall in love with each other
  5. Doctors may choose one player to save from certain harmful actions and cure poison
  6. Bodyguards may choose one player to protect from certain harmful actions
  7. Butlers may choose a player to poison
  8. Drunkards may choose one family to drunkenly attack
  9. The Mafia chooses whom it wants to kill
  10. Detectives choose someone to inquire about
  11. Poison kills a player who was infected the previous night

Daytime

During the daytime (9am-7pm), all living players must cast two different votes: a family vote and an individual vote. These votes are cast at the same time using the same form. You cannot vote for your own family in the family vote or for yourself in the individual vote. The individual vote must be for someone in your family. If a player is the only living member of their family, they do not need to cast an individual vote, since they have no one to vote for (this does not count as an improper vote). Players who do not adhere to these voting rules are considered to have improperly voted. The three (this number is subject to change) families with the most votes are all sent to court. The player within each of these families with the most votes is killed. In the event of a tie in the family vote, all tied families are sent to court. In the event of a tie in the individual vote of a family that was sent to court, all tied players are killed by the court. In the event one of the families that is sent to court has no living players, it is still counted as one of the three families sent to court, but no one dies from that family.

The following events occur in this exact order:

  1. Sheriffs may jail one player and one family
  2. Councilors may cast extra votes
  3. Pacifists may cast negative votes
  4. Living players must vote
  5. Lawyers may represent a player in court
  6. The court executes players found guilty

Announcements

The only events that are announced publicly are deaths, poisonings, and being cured from poison. The results of the voting are announced, but only how many votes every player and family received. Individuals’ specific votes are not revealed publicly. If a Shadchan pairs two players together, only the pair is told about their new partner. If a Thief steals a role, the Thief is told about their new role and the victim is told they have become a Townsperson. In the event the Thief’s attempt fails (e.g., they tried stealing from a Townsperson), they are told their attempt fails, but they are not told why, and the target is not told about the attempt. A player who has been targeted by a Boss is told the following morning that any nighttime action they may have attempted did not happen because of a Boss. This happens whether the targeted player actually attempted to do anything the previous night or not. A player who is injured is told that they are injured the following morning, but the Bodyguard is not told they injured anyone. A player affected by a Bumbling Bureaucrat is told about their new target after the action has been performed. Dead players do not receive any emails except for the public ones.